Nations
Play as any of 207 nations
NationFall ships with every internationally recognized nation as a playable power. Real GDP, real military strength, real alliances, real geography. Costa Rica, Bhutan, Iceland, Madagascar - they all play. Most of them won't win. That's not the point.
We wrote deep guides on the powers most worth a strategic read - three great powers and four mid-powers in WW2 1939, plus three great powers and ten mid-powers in modern WW3 2026. Twenty in-depth campaigns; the rest you discover by playing.
The WW1 1914 and Cold War 1947 scenarios run their own period-accurate rosters - empires, colonies and occupation zones instead of the modern map. Per-nation guides for those two eras aren't written yet; the rosters below show who's in each.
Major powers - WW2 (1939)
The three powers whose industry, geography, and demographic mass set the strategic ceiling for the era.
Allies (eventual)
United States - WW2
Sleeping industrial giant. Officially neutral. The bomb gets built somewhere - make sure it's here.
Axis
Germany - WW2
Doctrine ahead, industry behind, enemies on every border. The two-front problem is yours to solve or fail.
Allies (eventual)
USSR - WW2
Vast depth, decimated officer corps, time pressure. Survive the opening, win the long war.
Mid-powers - WW2 (1939)
Four powers whose alignment and operational decisions tip every theater. Big enough to matter; not big enough to dictate.
Allies
United Kingdom - WW2
Largest navy, imperial supply, French alliance, Atlantic vulnerability. Keep the convoys moving.
Allies
France - WW2
Mass mobilization, heavy armor, Maginot Line. A defensive doctrine built for the war that already happened.
Axis
Italy - WW2
Mediterranean fleet, African colonies, Mussolini's parallel-war doctrine, industrial undersize. Make Mare Nostrum real or watch it fail.
Axis
Japan - WW2
Mid-war China, resource-constrained, naval-doctrine modern. Every strategic decision starts with oil and steel.
Major powers - WW3 (2026)
The three poles of modern great-power confrontation.
NATO Anchor
United States - WW3
Forward-deployed globally. Alliance leader. Industrial mobilization runs slow when the magazines run dry.
BRICS
Russia - WW3
Stretched, conventionally depleted, strategically modern. Punches above weight without escalating to nuclear.
BRICS
China - WW3
Industrial leader. Naval ascendance. Pacific contested. Every neighbor is a US ally.
Mid-powers - WW3 (2026)
Ten powers whose alignment decisions shape every regional balance. Each plays a campaign as distinctive as any of the great powers.
NATO · Nuclear
United Kingdom - WW3
Reach without mass. Trident, two carriers, no escorts to spare. The post-imperial expeditionary problem.
NATO · Strategic Autonomy
France - WW3
Independent nukes, nuclear carrier, EU defense leadership claim. Africa exit reshaping the doctrine.
NATO
Germany - WW3
Industrial heart of Europe. Post-Zeitenwende rearmament mid-flight. No nukes; eastern flank exposed.
US Treaty Ally
Japan - WW3
First-island-chain anchor. Modern but small. Demographic ceiling on mass; magazine math punishes long ops.
US Treaty Ally
South Korea - WW3
Most-prepared mid-power. Half-million conscripts, semiconductor leverage, demographic clock ticking.
NATO · Hedging
Türkiye - WW3
Second-largest NATO army. Drone exporter. Strategic ambiguity with Moscow that keeps every door open.
Frontline · US TRA
Taiwan - WW3
Asymmetric porcupine doctrine. TSMC silicon shield. US strategic ambiguity is real and conditional.
US MoU · Ambiguous Nuke
Israel - WW3
Layered missile defense. Multi-front war footing since October 2023. Iran threshold is the file.
RCC · Threshold Nuclear
Iran - WW3
Asymmetric power. Proxy network across the region. Strait of Hormuz leverage. Threshold-state pressure both ways.
Multi-aligned · Nuclear
India - WW3
Two-front problem. Blue-water aspirant. QUAD-BRICS straddle. The swing power that wants no permanent allies.
What about the other 187?
Small nations play differently
Costa Rica isn't going to conquer the world. But Costa Rica has interesting choices: which bloc to align with, when to militarize, how to leverage neutrality. The campaigns are smaller-scale and shape the regional balance more than the global one.
Strong mid-tier nations swing wars too
Canada, Australia, Brazil, Saudi Arabia, Pakistan, Singapore, North Korea, Ukraine, the UAE - more strong mid-powers without dedicated guides yet. Their alignment decisions tip regional balances and produce some of the most distinctive playthroughs.
Historical entities - WW2
Nations, colonies and client states of the 1939-45 map - polities that have since dissolved, fragmented, or been reborn under new flags. Each has a dedicated guide.
Empires - WW1 (1914)
In 1914 these powers are empires, not the republics on the modern map. Twenty-eight countries in the list below don't exist yet - they're absorbed into these.
Central Powers
German Empire - WW1
Holds the best army in Europe, the continent's largest industrial base, and a coastline the Royal Navy can close at both ends. Wants Belgium and the Channel ports fast enough to turn east before Russia finishes mobilising. Fears the two-front war it has been planning around since 1905, and a blockade it has no way to break.
Central Powers
Austria-Hungary - WW1
Holds Czechia, Slovakia, Slovenia, Croatia and Bosnia as a single state with eleven nationalities inside it. Wants Serbia crushed quickly enough that the Balkan question stops being an internal one. Fears a long war, because every month of it makes the empire's own subjects the more dangerous enemy.
Triple Entente
Russian Empire - WW1
Holds Poland, the Baltics, Ukraine, the Caucasus and Central Asia - 175 million people and the deepest strategic reserve on the board. Wants the Straits open and the Austrians pushed out of Galicia. Fears its own railways: the mobilisation is enormous and the logistics behind it are not.
Central Powers
Ottoman Empire - WW1
Holds the Middle East, and more importantly the Straits that connect Russia to everyone willing to arm it. Wants a great-power patron and the Caucasus provinces back. Fears partition - every other power at the table has already drawn a map with the empire divided up.
Historical entities - Cold War (1947)
In March 1947 the empires are still standing and Germany and Japan are under occupation. 31 of these entities start under someone else's flag - and decolonisation is a live process you can accelerate, resist, or exploit.
All 207 nations
Every internationally recognized nation, grouped by continent, with real GDP, population, military, and geography. All 207 are playable in modern WW3; the historical scenarios each run a period-accurate roster, because most of these countries did not exist yet.
The four dots on each tile show which scenarios that nation is in - in era order: WW1 (179 nations), WW2 (144), Cold War (176), WW3 (207).
Pick a nation. Start a campaign.
All 207 nations playable in the demo. Free, browser-based, no install.
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