Scenario

World War I - June 1914

Europe's great empires stand at the brink. The German, Austro-Hungarian, Ottoman and Russian empires sprawl across the map - one assassination from catastrophe.

A map that no longer exists, on the last morning it did.

4
Empires On The Board
2
Alliance Blocs
1916
Armor Unlocks
10
Scripted Turning Points

A map you cannot play anywhere else

This is the scenario's whole reason to exist. Twenty-eight modern countries do not exist in 1914 - they are absorbed back into the empires that actually held them.

The two blocs

Central Powers

Germany

The best army in Europe and the worst strategic position - enemies east and west, and a plan that only works if one of them collapses fast. The two-front problem is the entire campaign.

Central Powers

Austria-Hungary

A great power on paper, a nationalities problem in practice. Strong enough to start the war, not strong enough to finish it alone.

Central Powers

Ottoman Empire

Enters later, and when it does it closes the Straits and cuts Russia off from its allies. Geography as a weapon.

Triple Entente

France

Fighting on its own soil from the opening weeks. Manpower, fortresses, and a doctrine that has to survive contact with modern artillery.

Triple Entente

United Kingdom

The Royal Navy, a global empire, and a small professional army. Wins by blockade and endurance more than by breakthrough.

Triple Entente

Russia

Limitless manpower attached to a supply system that cannot feed it. The revolution is a scripted possibility, not a certainty - keep the state together and the map changes.

Triple Entente

Serbia

Small, tough, and the reason the war starts. Survival is a victory condition all its own.

Neutral at start

Italy · USA · Bulgaria · Greece · Romania

The swing seats. Italy joins the Entente on a script that you can change; America's entry is the single largest lever on the board.

The turning points

Ten scripted historical events carry the war's shape. They fire when their conditions hold - and go differently when they don't.

The July Crisis

Austria declares war on Serbia and the alliance chains pull everyone in.

Germany declares war on France · Britain enters

The Belgian question turns a continental war into a world war.

The Ottomans join · Italy joins the Entente

Two fronts open that did not exist in August 1914.

The United States enters

Fresh industrial weight arrives at the point the belligerents are exhausted.

The Russian Revolution

An entire great power leaves the war from the inside.

The collapse of Austria-Hungary · the collapse of the Ottoman Empire

Two empires come apart, and the map of the next century starts to appear.

War before the tank

Era-locked technology matters more here than in any other scenario, because the defining fact of 1914 is what does not exist yet.

From turn one

  • +Mass infantry and heavy artillery - the two arms that decide 1914-16
  • +Dreadnoughts, cruisers, destroyers
  • +Submarines - new, and about to be decisive

Arrives later, or never

  • ×Armor - not until 1916
  • ×Fast attack craft - 1916
  • ×Carriers - 1920, i.e. after the war
  • ×Everything modern: missiles, jets, drones, integrated air defence

The consequence is the war you expect. Without mobile armor to break a defended front, artillery and manpower grind against each other and the front moves in kilometres. Rivers, bridges and mountain passes become the whole map. When armor does unlock in 1916, it lands in a war already shaped by its absence - and that is the moment the campaign can turn.

How you win

Victory is by faction, not by conquest of a single capital. The Central Powers fall when Germany, Austria-Hungary and the Ottomans are all neutralised - annexed, puppeted, knocked inactive, or ground down past 80% army loss. The Entente falls the same way. It is a coalition war, and coalitions lose by coming apart.

Try the WW1 scenario

Free browser demo. Pick WW1 1914 from the start menu. Take an empire, or the small country that starts it all.

Play Free Demo

Or read more: the WW2 scenario · terrain and rivers · all scenarios