Units
Combined arms - how units fit together
NationFall has four arms: land, air, naval, and missiles. Each has its own internal logic - what units exist, how they trade off, where they shine. The campaigns that win combine them.
You can win wars with one arm if your opponent neglects the others. You usually can't if they don't.
The four arms
Each links to a deeper page on what's available, how it progresses with era, and what doctrines win.
Land Forces
Infantry, mechanized, armor (light โ medium โ heavy), artillery, anti-armor. The arm that holds ground.
Read more โAir Forces
Fighters, bombers, attack aircraft, stealth (modern), drones (modern). The arm that decides who can move.
Read more โNaval Forces
Surface combatants, carriers, submarines, amphibious. The arm that controls trade routes and projects across oceans.
Read more โMissiles & Strike
Cruise, ballistic, hypersonic, drone sorties. Magazine-constrained. The arm that punishes targets you can't reach with the others.
Read more โWhy combined arms wins
Each arm has at least one fatal weakness. Land forces are slow without air cover and can be cut off without naval supply. Air forces can't hold ground. Navies can't reach inland targets. Missiles consume magazines no economy produces fast enough.
A campaign built around one arm hits its weakness and stalls. A campaign that integrates all four creates dilemmas the enemy cannot solve simultaneously. Air superiority over the front frees armor to maneuver; naval blockade strangles enemy magazine production; missile strikes degrade the AD network that was protecting the airspace your bombers need to operate in.
This is also why the multi-doctrine strike planner matters - splitting your air force across strike, SEAD, strategic, and counterforce roles is exactly the kind of integration that turns one-arm dominance into combined-arms pressure.
Era changes everything
Each arm exists in both scenarios - but with very different rosters.
In WW2 (1939)
- -Land dominates - mass armor breaks fronts
- -Air is decisive but not all-weather
- -Battleships still relevant; carriers ascending
- -Missiles barely exist - late-war V-rockets only
In WW3 (modern)
- -Land grinds - modern AD favors defense
- -Air is contested first - SEAD opens the fight
- -Carriers project, submarines deny
- -Missiles are the deep-strike arm - magazines decide
Try it in the demo
All four arms are in the demo. Free, browser-based, no install.
Play Free DemoOr read more: how combat works ยท scenarios